2007年8月14日星期二

A Look At The World of Warcraft Character The Rogues

Very silent and swift in the shadows and skilled at vanishing from sight, the Rogues of Azeroth are most comfortable when acting in the background. Writhing events to their favor, striking only when advantage is greatest: this is where a Rogue excels. With their cunning tricks, physical abilities, and mastery of concealment and disguise, Rogues have no trouble finding employment as thieves, cutthroats, spies, and assassins.

They are the assassins of World of Warcraft. They rely on 'energy' for their abilities instead of rage or mana. Rogues (and druids, who also use energy in cat form) can only hold 100 energy without talents or items, but energy regenerates very quickly. Most abilities either give or spend "combo points." Abilities that "spend" combo points ("finishing moves") become stronger as more points are spent. When the rogue performs a combo move on a target, which target gains a combo point, up to a maximum of 5 on one target. If the rogue begins to add combo points on another target, the first target's points are lost. Rogues can also go into a stealth mode, which makes them effectively invisible to enemy players and enemy NPCs unless detected. Stealth becomes more or less effective depending on the Rogue's level and the level of the potential detector. Stealth can only be used out of combat, with the exception of the ability "Vanish," which forces the Rogue into stealth in exchange for a relatively inexpensive reagent. Several attacks ("opening moves" or "openers") require the Rogue to be in stealth.

Rogues can create and apply poisons to their weapons. Depending on the applied poison, it allows the rogue to deal additional damage (either instantly or over time), slow their enemy's movement, increase the enemy's spell casting time, reduce the effects of healing on the enemy , or make the enemy NPC less likely to attack the rogue.

Rogues also have the ability to unlock locked doors, chests, and boxes using "thieves tools" and the "lockpicking" skill.

Their primary attributes are Agility and Stamina. Agility increases dodge, critical strike percentage, armor, and attack power, and stamina increases health. Strength is not a desirable attribute for a rogue, because of the increase in critical strike chance from a single point in agility, is much more effective then strength. A rogue who wishes to maximize his attack power would want attack power gear over strength gear.

Character Stats:

Races - Human, Dwarf, Draenei, Night Elf, Undead, Troll, Blood elf

Weapons - Maces, Staves, Daggers, Wands

Armor Proficiencies - Cloth

Talent Trees - Discipline, Holy, Shadow